Discord Public, Patreon Updated!

We’ll admit it: we might have flown a little too close to the sun and overestimated how in-demand our Discord and Patreon are. So, we’ve recently reworked our Patreon! We now have three tiers instead of five, and anyone who pledges at least one dollar will get access to all Patron-only posts. Non-Patrons will also

“project mania” Title Reveal: POLYCHROMANIA

The true name and logo have been unveiled for our second project! You can view an updated teaser site here. This month, we will be revealing the characters one by one starting on the 12th. We also suggest you follow the Twitter account linked on the teaser site. While this Twitter account doesn’t seem to

Patreon Page + Discord Server Coming This Friday!

Hello everyone! We have exciting news! We’ll be launching a Patreon page on January 12th, 2018 at 6:00 PM PST, and along with it, a (temporarily Patron-only) Discord server! If you don’t know what Patreon is, it’s a platform that allows indie creators like us to receive financial support from fans like you for just

Soundless Released + Hurricane Maria Relief

Soundless has officially been released! You can get it here off itch.io for Windows, MacOS, and Linux. The game is free, but it’s set to “name your price” so that you can support us. However, in wake of Hurricane Maria, anything that’s donated between now and October 6th 8:00PM PDT will go to World Hope

We Have To Delay It For A Week, But Man, Are We Close

Hey everyone, The stress of crunch has caught up with me and has taken a toll on my physical health. For instance, I just stared at the screen for five minutes while writing this post because I forgot how to $ renpy.speak.language(“American English”) In this state I’ll either be unable to release the game right

Soundless Final Draft Complete, Programming Stage Reached

It’s actually been done for a few days now, but I finally found the time to announce it today (I’m still getting the hang of being a good manager, someone please help Beignet) To speed up the process I’m slamming QC, programming, selecting sounds and drawing the last CGs all in to one so we