The release for Soundless Final Verse will be pushed back a week, from September 29th to October 6th. Sorry for the delay! The script for adiaphoron is nearly finished; however, the time left wouldn’t leave much room for editing, staging, and testing, and the final product would come out looking rushed. I’d rather everyone enjoy
Originally published September 17, 2022. You shouldn’t be reading this post if you haven’t finished Soundless! Unlike the main Soundless story, Adiaphoron looks a little different.
Originally published September 14, 2022. You shouldn’t be reading this post if you haven’t finished Soundless! Today I go over the changes made to the after-info screen, and how crappy it used to be!
Originally published September 12, 2022. Today, we go over slight changes made to the content warnings that you see on startup. Or, more specifically, the third screen of them.
Originally published September 10, 2022. Opening sequences for our visual novels have always been something I’ve dreamed of, but now, THE DREAM IS REAL.
Originally published September 9, 2022. The third and final part of the accessibility saga focuses on effects, and the disabling thereof.
Originally published September 8, 2022. Part 2 of the accessibility series covers sound captions, as well as the new way notifications are displayed in Final Verse.
Originally published September 7, 2022. Today is the first part of the accessibility series! This part covers features that assist the visually impaired.
Originally published September 5, 2022. A Soundless without gore you can see…!!
Originally published September 4, 2022. You would be amazed at how much thought goes into how text is displayed to the reader.