Hello, everyone! It’s been a five long years since milk+ visual was first established. In that same year, the first ever milk+ visual visual novel, soundless – A MODERN SALEM IN REMOTE AREA –, was released on September 29th, 2017. So many things have happened in the real world since then, and Soundless continues to
I think it’s finally about time for a good progress update on Three Lilies, don’t you? Also I wanted to make a blog post in general.
Hi there. Papaya here.
:blobsweats: So! We missed January and February. Life hit us like a truck. There were some setbacks. You know how it is with one-man teams. Here are our mildly crunchy plans. Get the new website done…now…please By all means, the new site design is nearly done–we just need to put the finishing touches on the
Hello, Some of you who have been here since the very beginning are aware of this, but right in the middle of Soundless’s development (May 2017) my family was evicted from our home and I’ve been couching at my girlfriend’s ever since. I’m happy to announce that as of Christmas Eve, I will be living
Happy holidays everyone, it’s time for another monthly installment! We actually almost forgot to write this up. Wew lads.
Merry Retail Christmas everyone! Hope you had a wonderful Halloween. This is MILK+ here bringing you a brand new monthly news feature that tells you everything we’re going to be doing (or want to do…) right now because apparently Weekly Development Posts fell through months ago. Oops. Maybe “what we’re gonna do” will be a
In one week, it’ll officially be the one year anniversary of the release of Soundless! To celebrate Soundless’s 1st anniversary and thank everyone for all their support, we’ve got a few special surprises. And for those of you here for 7388, we’ve got some great news for you too!
Hello, I will be speaking personally as PAPAIRA and not as the entity milk+ for this post. I believe the formal “we” is too detached for this subject. For the past few weeks or so I have gone through a lot physically. It is common for those who draw often to experience carpal and/or cubital
Hello, We have chosen to push the release date of 7388 back to May 16th. We underestimated how long it would take to complete the art assets needed for the game and failed to account for potential hindrances such as other obligations and burnout. If we were to crunch and release on the previously planned