Soundless 5th Anniversary Celebration Announcement

Soundless 5th Anniversary Celebration Announcement
promotional artwork of auma with the soundless final verse logo overlaid on top

Hello, everyone! It’s been a five long years since milk+ visual was first established. In that same year, the first ever milk+ visual visual novel, soundless – A MODERN SALEM IN REMOTE AREA –, was released on September 29th, 2017. So many things have happened in the real world since then, and Soundless continues to

Soundless Released + Hurricane Maria Relief

Soundless has officially been released! You can get it here off itch.io for Windows, MacOS, and Linux. The game is free, but it’s set to “name your price” so that you can support us. However, in wake of Hurricane Maria, anything that’s donated between now and October 6th 8:00PM PDT will go to World Hope

We Have To Delay It For A Week, But Man, Are We Close

Hey everyone, The stress of crunch has caught up with me and has taken a toll on my physical health. For instance, I just stared at the screen for five minutes while writing this post because I forgot how to $ renpy.speak.language(“American English”) In this state I’ll either be unable to release the game right

Soundless Final Draft Complete, Programming Stage Reached

It’s actually been done for a few days now, but I finally found the time to announce it today (I’m still getting the hang of being a good manager, someone please help Beignet) To speed up the process I’m slamming QC, programming, selecting sounds and drawing the last CGs all in to one so we

Soundless Sample Page Released

The sample page for Soundless has finally been released! You can view it here. There are a couple of new CGs that can be viewed. There’s also a new commemorative banner celebrating the upcoming release date on the website’s front page. The full version of the image can be seen here. With this, we really

After 2 Months

Soundless is cursed just like The Omen, The Phantom of the Opera and Poltergeist. I’m kidding…I hope. It seems as if every time I try to work on Soundless something bad happens. Some worrying things happened here and there earlier in production which I won’t go into detail about…but I believe announcing the release date