Originally published September 12, 2022. Today, we go over slight changes made to the content warnings that you see on startup. Or, more specifically, the third screen of them.
Category: Game Development
[Newsletter Archive] Making Of: Soundless’s New Opening
Originally published September 10, 2022. Opening sequences for our visual novels have always been something I’ve dreamed of, but now, THE DREAM IS REAL.
[Newsletter Archive] Soundless FV: Accessibility, Part 3
Originally published September 9, 2022. The third and final part of the accessibility saga focuses on effects, and the disabling thereof.
[Newsletter Archive] Soundless FV: Accessibility, Part 2
Originally published September 8, 2022. Part 2 of the accessibility series covers sound captions, as well as the new way notifications are displayed in Final Verse.
[Newsletter Archive] Soundless FV: Accessibility, Part 1
Originally published September 7, 2022. Today is the first part of the accessibility series! This part covers features that assist the visually impaired.
[Newsletter Archive] Soundless FV: Violent Images Filter
Originally published September 5, 2022. A Soundless without gore you can see…!!
[Newsletter Archive] Soundless FV: NVL Mode Reborn
Originally published September 4, 2022. You would be amazed at how much thought goes into how text is displayed to the reader.
[Newsletter Archive] Soundless FV: Rebuilding the Screens
Originally published September 3, 2022. Today, I’ll show you the nitty-gritty of rebuilding the screens for the port!
[Newsletter Archive] Soundless FV: Screen Resolution
Originally published September 2, 2022. Today’s issue is all about the size!
[Newsletter Archive] HUGE Three Lilies Progress!
Originally published July 25, 2022. Today’s issue goes over writing and previews of some backgrounds, as well as future expectations for the newsletter, the main development blog, and the individual devlogs on itch.io.