We’ll admit it: we might have flown a little too close to the sun and overestimated how in-demand our Discord and Patreon are. So, we’ve recently reworked our Patreon! We now have three tiers instead of five, and anyone who pledges at least one dollar will get access to all Patron-only posts. Non-Patrons will also
The true name and logo have been unveiled for our second project! You can view an updated teaser site here. This month, we will be revealing the characters one by one starting on the 12th. We also suggest you follow the Twitter account linked on the teaser site. While this Twitter account doesn’t seem to
We’ve drastically changed our tiers to make them more affordable and contain more content per tier. The new draft is as follows under the cut.
Hello everyone! We have exciting news! We’ll be launching a Patreon page on January 12th, 2018 at 6:00 PM PST, and along with it, a (temporarily Patron-only) Discord server! If you don’t know what Patreon is, it’s a platform that allows indie creators like us to receive financial support from fans like you for just
We have redesigned our mascot, Magenta Milk, to better fit the image of our studio!
Edit 11/12/17: Whoops! We never realized we didn’t post the receipt on this blog! Here’s the Tweet we made with the receipt. Thank you to everyone who donated through downloading Soundless! We received $81 total thanks to your help! We’ll take a screencap of the donation receipt when itch.io takes the hold off all the
Soundless has officially been released! You can get it here off itch.io for Windows, MacOS, and Linux. The game is free, but it’s set to “name your price” so that you can support us. However, in wake of Hurricane Maria, anything that’s donated between now and October 6th 8:00PM PDT will go to World Hope
Hey everyone, The stress of crunch has caught up with me and has taken a toll on my physical health. For instance, I just stared at the screen for five minutes while writing this post because I forgot how to $ renpy.speak.language(“American English”) In this state I’ll either be unable to release the game right
It’s actually been done for a few days now, but I finally found the time to announce it today (I’m still getting the hang of being a good manager, someone please help Beignet) To speed up the process I’m slamming QC, programming, selecting sounds and drawing the last CGs all in to one so we
The sample page for Soundless has finally been released! You can view it here. There are a couple of new CGs that can be viewed. There’s also a new commemorative banner celebrating the upcoming release date on the website’s front page. The full version of the image can be seen here. With this, we really